The Legend of Zelda: Twilight Princess was released roughly a decade ago for the Wii, and with it, set us into an era of motion controls and an untapped boundary the gaming industry had to explore. Fast forward a decade later and the game remains influential even to this day, this time around, it gives us stunning and breathtaking HD visuals along with a detailed Wolf Link amiibo. Upon playing the first few minutes of the game, everything was visually appealing to the eyes from the details found in Link’s clothing to the colorfully defined scenery, Ordon’s natural beauty, ranging from the dark and mysterious twilight and even the radiant light creatures. Everything summed up, the game gave me a sense of renewal and even a sense of sentimentality.
When I played with the GamePad, the controls felt natural; there was no dissonance or disruptive connection between my input and the game. In fact it wasn’t until sometime into the game that I remembered the game was previously based on motion controls and that hadn’t changed here. With the GamePad in consideration, the quick menu made switching items more convenient and the motion sensors remained intact. However the motion sensors were too sensitive to get precise aiming it was difficult to aiming at the targets so I used light movement to avoid misfire. That being said the game pad has other nifty applications such as a map particularly useful for places like Faron Woods, Hyrule Field and Even Gerudo dessert.
Additionally you can switch Link’s clothing on the fly instead of hitting + or – to toggle between items and equipment. Most importantly, it’s easy to quick save. For all the convenience, my only problem was the fact that welding the GamePad felt awkward and uncomfortable. Holding it to play was much more cumbersome with the screen in-between controls, the inputs felt subjectively distant giving a rather unnatural feel when using it.
In contrast I decided to try Twilight Princess HD with the ever lovable Wii U Pro controller, and my goodness, it felt so natural and so attuned and best of all, it was so light relative to the GamePad. The only downside is it lacked the convenience of the touch screen items and quick functions, but it wasn’t a huge loss since the better controls adds a huge level of excitement.
Focusing on the game, as expected, it’s not radically different from the Wii version. It has breathtaking visuals that brings about total silence with even the most hardcore of Zelda fans. Because it’s no longer bound by motion controls that had previously caused the entire game to be “flipped” creating a confusing sensation, for those who have played the Wii version. The real challenge of this reboot is reminding you that every world and dungeon is mirrored.
The game comes packaged with a Wolf Link and Midna amiibo. The amiibo alone is quite a steal as it comes bundled with the game. Wolf Link amiibo is vibrant and detailed which totally synchronizes with the Zelda image. The amiibo unlocks a brand new challenge: the Caves of Shadows, a follow-up of the original from the game but this time around you do it as Wolf Link. The cave is challenging on its own. Additionally using the Wolf amiibo can give you a quick load up, ignoring the tedious Save File menu. For an even greater challenge, veteran players can take on Hero Mode which punishes even the most forgiving actions. Lastly any Link amiibo can replenish arrows, Zelda amiibo refills lost health, and for the most daring and insane, Ganondorf gives you double the damage for a truly destructive experience in Hero mode.
For a Zelda fan the answer is a given: HD graphics, a Zelda amiibo not part of the Smash line, a new mode along with a new challenge. This game is highly recommended if you missed out the majestic grace of Twilight Princess enhanced by the stunning HD graphics and if you have a knack for action based puzzle games.