I believe my first experience with anti-gravity racing was with F-Zero on the Super Nintendo. With a weird twist to racing, F-Zero paved the way to a PSOne classic called Wipeout–and no not that weird Japanese obstacle course game with the same name. I am talking about high-speed twist and turns weaponized racing combat. It has been a while and I did yearn for a comeback to that genre, which many have failed to replicate until now.
Welcome to the intense racing world of Redout, developed by 34BigThings, that brings a whole new level of competitive anti-gravity racing that will pit your skills not only against the other racers, but the track itself. This is one of those games where you make your own story and put yourself behind the wheel since there are no characters to worry about, just pick the ride that suits your play style. I chose the Gila because it reminds me of a muscle car and the front of the design has a classic Challenger feel to it. All of the cars have a more cartoonish look to them, as opposed to the hardcore look in other games, and I can dig that. The graphics on the racing levels are amazing with each presenting a different theme in a futuristic area based on places around the world. There is a special care that you can appreciate to the art and level designs.
Let’s jump into the racing shall we, because what is a review without talking about the gameplay. Redout stands out by giving anti-gravity a new challenge by controlling your vehicle through pitch control. I know what you are thinking–that it has been there before, well and I could be wrong, it was only when you were airborne, not while still on the track where your car will drag on if you don’t pick your nose up. However the main problem I am having with the Gila, being a heavy car, is that it handles like a dump truck. I can’t take corners properly and I wish I had that E-brake from Wipeout that made it easier to take turns.
I will admit it took some getting used too, but as I leveled up to tier 2 the vehicle controls improved. The sad part is that the customization is not fully where I want it to be. I feel the downfall of this game is that your tier 1 vehicle is limited to the custom options presented with handling and acceleration. Now once I unlocked my tier 2 vehicle, I can’t backtrack to the other races, unless I use my tier 1 car. I don’t like that option at all, especially when I strive to do better with my tier 1, but you won’t let me fully max out its abilities to be a top tier 1 car. Give us racers the potential to fully max out our vehicles or give us customization controls to make a hard handling car more manageable on the track.
The multiplayer mode brings in a whole world of hurt in a 12-player challenge mode. I say a world of hurt because when you cross the world of player vs. computer to player vs. player, expect many unpredictable experiences. It is pretty solid considering I experienced little to no lag at all with this being a new release. But damn, some of these players actually gave me a run for my money and I enjoyed the challenge all around. Just like in the Career mode you have Time Trial, Elimination, and standard racing with two modes of pure and what I considered weaponized.
The big challenge in Redout is giving players two different play styles between skill and using items. In a pure race, you will not have access to your items at all including your repair kit. This will take all of your skill to survive and hopefully not blow up as you try not to hit the environment or other racers to hard. Your health will gradually recharge on its own, but that is up to your racing skill to allow it to recharge. If you bump too much you will go boom and lose any advantage you had in the race. This brings me to the Career option of sponsors.
Sponsorships bring an addition to your own story imagination. After a certain amount of races, you will be offered a sponsorship in which you will have to complete a task in order to earn more credits. These sponsors will also gift you free items that give you an edge while you race. It is pretty simple, nothing too big like what other racing games have, and it is appreciated.
It’s all about the music, people. To me, the key to a great racing game is the soundtrack to back up the rhythm across the tracks and Redout delivers. I wish I had a song list for the game, but there are so many good songs going on for it. Not too many games get acknowledged for their music and in this day and age with all the copyright problems going around, it is nice to freely play a game without getting flagged. Good job on giving us an opportunity to share your gameplay without the hassle of muting the tracks.
Redout goes for $34.99, but Steam has it on sale for $31.49 which is not too shabby. For you Wipeout fans it is definitely a buy and a great buy for new fans who want that anti-gravity experience with a great soundtrack behind it. There are many unique vehicles to choose from and if you get bored with the single-player campaign, hop on multiplayer for that 12 player adrenaline rush. I would definitely add this to your collection.
I do hope you enjoyed this review, please feel free to leave your thoughts in the comments belowere especially if you are currently playing this title. I would like to know which ship is your favorite and what course is the most challenging. Hope to see you on the tracks, racers.